
About the project
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Jimbo and Dimbo's Space Adventure is about a First-Person-Shooter, co-op and puzzle adventure. The theme is about cooperation. The game can not be beaten as lone player. So together we are all strong with Jimbo and Dimbo!
Project Info
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Main roles: Systems and Time event system programmer
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4 weeks in February 2023
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Team Size: 10
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Unity 2022.2.4f1
Pooling System
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In the initial stages of development, our aim was to craft a game that truly stood out from the crowd of other projects. The inspiration for this endeavor struck me when our teacher revealed a novel enemy spawning and management system. It was a fresh and exciting concept that I eagerly embraced, setting the course for our project's distinctive approach.
Day and Night Cycle event System
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This marked an exciting turning point for me. I took on the role of one of the programmers responsible for implementing a Day and Night Cycle. This cycle not only adds a dynamic element to the game but also serves as the backdrop for spawning enemies integrating seamlessly with the EnemyPool script.
Summary
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I found myself much more comfortable working on this project compared to the previous one in Unity. It seems I've leveled up a bit in my skills.
The experience was enjoyable as I collaborated closely with my group members. We worked together, reaching out for help and assistance when needed. My motivation to improve my craft remained high throughout the project.
