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About the project
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Wooter Scooter, is an inspired endless runner game that offers a short, fast-paced experience with a focus on scoring high. The gameplay revolves around collecting wooter to fill the tank and gain additional speed.

Project Info

  • Main roles: Systems and Time event system programmer

  • 1 week in September 2022

  • Team Size: 10

  • Unity 2021.3.8f1

About

My Contributions
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In this game project, my inexperience was quite apparent. Recognizing this, I decided to take a proactive approach. I informed my fellow programmers that I would venture into independent learning, using the project as a valuable stepping stone. Given my lack of confidence in completing tasks swiftly within the tight timeframe of six workdays, this became a self-guided learning journey for me.

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I worked on areas that would serve me in my future and wanted to experiment by making features for the project.

  • I made use of a particle system that produces smoke. Which also changes color. When that happen. The player turns invisible. 

  • I made a that smoothly follows around the player. Before it was simply static.

  • I made the scooter steering in correct direction likewise with the wheels attached. 

I used from what I learned about particle system to attach a new color. 

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The script below is part of the PlayerBehaviour script, which is connected to a singleton. It involves a boolean variable, EnableInvincibility, which checks against a tag on objects within the player's path that are set to be destroyed. This activation occurs when the water is fully filled.

My Contributions

Conclusion
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This game project served as a wake-up call, reminding me of the imperative to evolve as a programmer. It highlighted the importance of working both harder and smarter. Although the project wasn't lengthy, I thoroughly enjoyed collaborating with fellow programmers, delving into their scripts to implement the features I envisioned.

WooterGameplay.gif
Conclusion
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